Wednesday, April 6, 2011

CROSS-POST: HOW DO I WRITE A STEAMPUNK STORY?

Dru Pagliassotti is a professor in the communications department at California Lutheran University, whose research interests include the Western reception of boys love fiction from Japan; however her interests are currently in a shift toward studying the rise of the male/male romance as a niche genre among women writers. However, Dr. Pagliassotti is better known for writing the Fantasy Steampunk tale Clockwork Heart. You can visit her website at http://drupagliassotti.com and follow her on Twitter (@drupagliassotti).

Matt's Note: This is cross-posted from STEAMED with the gracious permission of Suzanne Lazear.


HOW DO I WRITE A STEAMPUNK STORY?
by Dru Pagliassotti

Steampunk fiction consists of two elements-the steam, or gaslamp aesthetic, iconography specific to the genre — and the punk, a critical ideology orpolitical stance that satirizes, challenges, or subverts societal trends.

Each element is a necessary but not sufficient condition for labeling a story steampunk: steampunk needs both the aesthetic and the critique. Much fiction is labeled steampunk that is all steam and no punk; these works are more accurately called steampulp. So, how do you write steampunk?

THE STEAM:

The steam refers to technology that runs on steam power, of course, since classic steampunk is based or draws upon 19th century culture. Steampunk has been extended in both historical directions, however, and as often as not it mixes several historical periods in a single work, such as a 19th-century England that includes both practicing alchemists and rigid airships. Writers have the freedom to choose which technologies and settings they want to use, although the farther the historical setting is from a 19th century equivalent, the more fantastic and complicated the technologies will have to become to capture the spirit of the genre.

Steampunk’s gaslamp aesthetic reclaims the future that 19th century writers dreamed we would be living today but that never came about — a bright, shiny, elegant future of fine craftsmanship and exquisite sensibility powered by awe-inspiring, world-improving technologies. (Never mind the fact that, in the 19th century, this world wouldn’t have been meant for everybody; we’ll get to that in the punk part of this essay.)

Thus the classic 19th century gaslamp aesthetic, from A to Z, might look something like this: Airships, brass goggles, canes-corsets-cravats-chronometers, difference engines, electromagnetism, factories, gaslights, hired help, iron men, juggernauts, keypunch machines, lords and ladies, military service, newspapers, orientalism, poverty, queens, railroads, society affairs, tea, urbanization, velocipedes, workhouses, xenophobia, young anarchists, and zeppelins.

Writers can find a longer list of iconic elements at Writing.Com. Victorian technologies are overviewed in an occasional but useful series at Free the Princess and here at The Age of Steam. Descriptions of character archetypes can also be found at those two websites, Free the Princess offering lengthy discussions of each and The Age of Steam offering a more succinct list.

The challenge is that a number of these elements have become clichés — the airship pirate sporting brass goggles and long leather coat, for example; the mad scientist sporting a nifty prosthetic or two who is about to commit an act of technological or chemical mayhem; upper-class items such as watches and umbrellas that mechanically morph into lifesaving or lifetaking gadgets; the use of real people as supporting cast, such as H.G. Wells, Jules Verne, Charles Babbage, and Queen Victoria; and England, especially London, used as a setting. I have also seen enough vampires, werewolves, and faery in steampunk settings to dub them clichés, as well.

So while I’m sure it would be pathetically easy to sell a story in which H. G. Wells has been turned into a vampire and travels around the world in an airship as a spy for Queen Victoria … please, don’t.

One way to avoid clichés is to start by thinking about what the punk in the story will be, and then work backward to decide which steam elements best frame that punk.

THE PUNK:

The ’70s punk rock movement embraced individualism, anarchy, and rebellion. Disaffected youth defied the ‘truths’ drilled into them by society, distressed and repurposed material objects as a form of anti-consumerism, and created satirical, angry, and subversive works of art ranging from poetry to music to film.

This spirit became attached to the -punk suffix and applied to genres such as cyberpunk and splatterpunk. It is the same spirit that should lie at the core of the superficially more genteel and polished steampunk genre. Steampunk fiction embodies this spirit by presenting the sort of sharp, politically astute contrasts one finds between the worlds of the Eloi and Morlocks in H.G. Wells’ protosteampunk work The Time Traveller. It acts like a beautiful mahogany-and-brass screen that reflects, in its high gloss, the social failings and human weaknesses it was intended to hide.

Steampunk presents the aesthetic of a bright, shiny, elegant future of fine craftsmanship and exquisite sensibility powered by awe-inspiring, world-improving technologies … and then subverts it with the cynicism of the 20th and 21st centuries, pointing out the cracks and flaws in the Victorian dream that parallel the cracks and flaws in society today. Steampunk identifies racism, sexism, and other prejudices embedded in much scientific discourse; it describes the devastation caused by technological development carried out without a sensitivity to the environment or the indigenous culture; it highlights the problem of progress that is really a form of cultural imperialism. Even that most optimistic of steampunk genres, the steampunk romance, often presents sexual, racial, class, or religious prejudices as the obstacle the couple must overcome to achieve a happily ever after.

Steampunk writers should consider what rebellion or defiance lies at the core of their plot. In general, two types of problems are found in most steampunk fiction: (1) A material, external environmental problem caused by or solved by a technology, or (2) an ideological, internal social problem that is being strengthened by or that can be circumvented by technology. The involvement of technology is key (steam), although it can play a central or peripheral role, depending on the type of story being told.

Typical steampunk plots include the following, each of which offers an opportunity for social critique:
invention, in which Our Hero/ine is involved in creating or trying to prevent the creation of some new technology; exploration, in which OH is using technology such as an airship or other mechanical, vehicle to explore new countries, lands, or worlds; international warfare, usually involving an attempt to stop the infernal machines that threaten to wreak havoc on OH’s country; anarchy or revolution, in which case OH is either pitted against the terrorists or working with the freedom fighters and uses or opposes technology to do so; and social rebellion, in which OH is enabled by a technology to throw off cultural or social restrictions related to race, class, religion, gender, disability, sexual propriety, and the like.

Many steampunk writers situate their stories in the same places much Victorian fiction was situated — versions of London, primarily, or New York, Chicago, and San Francisco. That makes writing a little easier, because the shelves are full of writers’ guides to those cities. However, it also makes the fiction a little more predictable.

In recent years, the U.S. frontier and Australian colonies have received some attention, as have various colonial outposts in India and China. Note, however, that most of these stories are still told from the colonizers’ point of view — relatively little steampunk has been written from viewpoint of the colonized or enslaved. Yet technology did not just affect upper-class white Europeans and Americans in the 19th century. What stories haven’t been told yet? How might technologies have advantaged or disadvantaged those other groups, had history gone a little differently? If steampunk is largely set in 19th century England, what crumbling at the edges of the British Empire might reflect crumbling at the edges of today’s great economic empires? Writers seeking to extend the genre’s social critique might want to start looking at differentcountries, cultures, and ideologies for inspiration.

AND PULP?

What if you don’t want to offer social criticism with your fiction? No problem – steampulp combines the gaslamp aesthetic with pulp fictionÕs over-the-top, fast-paced adventure and excitement. It may offer occasional cultural critique, but its emphasis is on entertainment, and as often as not itÕs categorized with steampunk, anyway.

In the end, the important thing is to tell the story you want to tell. Leave it to the critics, reviewers, and academics sort out the genre’s details — your job is to write!

~Dru Pagliassotti
http://drupagliassotti.com/

Worldbuilding Considerations Part One -- Setting

Cross-posted from The Secret Archives of the Alliterati.


I've been thinking about the world a lot lately.

Wait, you thought I meant our world? Oh no no no -- see I've been thinking about the fictional world that I helped birth as part of the Steampunk Round Robin story that I posted about the other day. Thinking about the culture of that world, and their history, and their technology, and their language. See, one of the things that always thrills me about writing speculative fiction is the fact that I can craft entire worlds out of my mind's eye and populate them with unusual people and animals.

I'm loathe of course to say that one way of building a fictional world is any better than another, so this won't be a huge pedantic lecture where I tell you "This is the right way and this is the wrong way." (I'm such a huge believer in guidelines over rules anyway that it would be supremely hypocritical of me to do so.) That said, this series will deal with a few things that I consider when building a fictional world. The first thing of course is:

SETTING

Where is your story set? In a city? In the countryside? Some other place?

This consideration is important because the setting of your story will determine how much worldbuilding you may or may not do. It'll also determine how much detail you go into. Consider my as-yet-unfinished novel CALLARION AT NIGHT. That story is set in and around the city of Callarion. Because of this setting, limited to one specific city, I went into a whole lot of detail about the streets, buildings, districts, etc -- about to the level that you'd expect from a heavily detailed map of the Upper West Side of New York City.

On the other hand, if I only spend a chapter in Callarion and then moved to a different city or country entirely, I wouldn't need to spend the same amount of time on the city.

In the other story I reference all the time, SON OF MAGIC, the characters visit essentially every part of their world at some point or another. So, because they go all over an entire planet, I needed to determine how many continents there were, what geographies they had, land forms, oceans and other bodies of water, so on and so forth. It may seem to involve more detail, but this is surface stuff rather than hardcore mapping.

Building a full-on world also involves delineating the boundaries of nations, city-states, and placing mountain ranges and lakes depending on your chosen geography. If, however, your story takes place inside a city then you might not have to center on the physical geography of the natural landscape unless your setting has a park of a significant size.

So you can sort of see here that the smaller, or larger, your setting gets the less or more detail you comparatively have to deal with. Set your story inside a house and you only have to build the house. Set it as a world- or galaxy-spanning tale and you have to build a whole heck of a lot more.

What other worldbuilding considerations do you think your setting requires?

Thursday, March 31, 2011

GUEST POST: The Rising Phoenix Takes Flight! Help Japan Fundraiser Update

Cross-posted with permission from Beyond Victoriana.

Click image to purchase from Button Me Up’s Etsy Store. 
A week and a half into our fundraiser, and the steampunk community has really been out there pushing our cause. Thank you to everyone who’ve signal-boosted our fundraiser on their blog, Twitter, Livejournal, website, through word of mouth, etc. I also want to thank the good congoers of Nova Albion who opened their hearts and their wallets to buy a button for Japan when I visited California last weekend.

Wondering about our progress so far? See that nifty button on the left-hand corner with the golden Phoenix? That leads to our Rising Phoenix Circle page, which features a list of participants and the amount raised thus far.

Not only that, but I can start dropping some hints about the FREE STEAMPUNK GIVEAWAYS that are open to anyone who gets a button. Read on after the jump.


I’m very happy to announce that we will have THREE PRIZE PACKS that will be raffled off to a trio of lucky donors at the end of the fundraising period in September.

These gift packs will have some wicked cool stuff donated by these fine folks—

Jake von Slatt
Cherie Priest
Phil & Kaja Foglio
Paul Guinan & Anina Bennett
Gail Carriger
Scott Westerfeld
James Ng
Vernian Process
…and more to be announced later this summer!

So just remember, with every donation on Etsy or in-person, please let us know these two things:

1) Do you want to participate in the giveaway?

2) Do you want to have your name added to the Rising Phoenix Circle?

We are psyched that we have been incredibly successful so far, and we’re looking forward to seeing where this fundraiser will go in the next coming weeks!

And hint, hint, I will be selling buttons at The Anachronism at Webster Hall this Sunday. Be sure to find me at these two locations that day:

The Anachronism Literary Brunch!
Sunday, April 3rd at 11 AM – 1 PM
Le Pain Quotidien on Broadway and 11th
801 Broadway
NYC, NY 10003
Corner of Broadway & 11th Street

Webster Hall for The Anachronism!
Sunday, April 3rd at 3 PM – 11:30 PM

RSVP on Facebook


Thursday, March 24, 2011

BBC America Features Steampunks!!

A few weeks back, I was invited to attend Steampunk Stylin' in Brooklyn. Unfortunately, I couldn't get away in order to make it down to the wondrous City of New York. This disappointed me because it meant I couldn't hang out with awesome Steampunk pal Ay-leen the Peacemaker or any of the other NYC area Steampunks.

It's also bothersome because BBC America filmed a story on the event, which was all kinds of cool. I mean, I could've been on the same network that I watch Doctor Who on! Awesome right?

Anyway, I have to be content with watching this video on the story instead:


STEAMPUNKS 2011 from Andy Gallacher on Vimeo.

Monday, February 28, 2011

Call for Submissions: Cottonopolis: Steampunk Manchester

Matt's Note: I got alerted to this by Twitter friend @SheWolfManc, and said I'd post it here for you wonderful folks to see.

Call for Submissions: Cottonopolis: Steampunk Manchester

Submissions wanted for a new anthology of steampunk fiction set it Manchester. In the Age of Steam, Manchester ruled – the world’s first industrialized city; the first passenger railway station for new steam-powered transport; multi-millionaires pouring their money into Gothic libraries and trying to ignore the sprawling slums.

One 19th-century commentator wrote of Manchester:  “A thick black smoke covers the city. The sun appears like a disc without any rays. In this semi-daylight 300,000 people work ceaselessly. A thousand noises rise amidst this unending damp and dark labyrinth ...the footsteps of a busy crowd, the crunching wheels of machines, the shriek of steam from the boilers, the regular beat of looms, the heavy rumble of carts, these are the only noises from which you can never escape in these dark half-lit streets”

What if these days had not come to an end? What if Cottonpolis, the Warehouse City, had gone from strength to steam-powered strength? We’re looking for new and established writers to contribute dark fiction tales for a new collection of stories that imagines that this ‘damp and dark labyrinth’ really was ‘unending’.

Editor: Hannah Kate
Publisher: Hic Dragones

What we want: Edgy dark steampunk fiction set in a fictionalized future Manchester. Some familiarity with the city and its history is advisable. Any interpretation within these bounds is welcome. Queer, trans, cis, straight are all welcome. Pure Victoriana is discouraged, as we are looking for stories set in an imagined future. (And, I should warn you, we are unlikely to be publishing any celebrations of imperialism!)

Word Count: 3000-5000

Submission Guidelines: Electronic submissions as .doc, .docx, .rtf attachments only. 12pt font, 1.5 or double spaced. Please ensure name, title and email address are included on attachment.

Email to submissions [at] hic-dragones [dot] co [dot] uk.

Submissions are welcome from anywhere, but must be in English.

Submission Deadline: Monday 6th June 2011



Their website: http://www.hic-dragones.co.uk/#/publishing/4546989763

Thursday, February 24, 2011

The Roots of Steampunk Research Project

If you've been following my writings here for awhile, you'll remember the Roots of Steampunk series that I put together in April of last year going through the development of the genre from the early 1800s to roughly the 1930s. Those blog posts turned into an academic research article, which also turned into a 90-minute presentation given at Upstate Steampunk in South Carolina.

The article I wrote, by the way, is going to be published in a forthcoming anthology from Cambridge Scholars Press, an academic press based in England. No idea when the antho is coming out, but believe me you'll hear about it.

Anyway, I tell you all this because my research into the literary roots of Steampunk is going through yet another expansion. This time, my intention is to craft an entire book examining the roots of the Steampunk subgenre, including both literature and film as part of the mix.

This presents a new problem for me though: I only know of a limited list of works that constitute the roots of Steampunk. And that is where you all come in. Leave me your suggestion for a book, author, or film that you'd like me to examine as part of my research and I will make certain I consider it.

This is your chance to be part of a research project. How about it?

Friday, January 28, 2011

GUEST POST: You can Steampunk Revolution, but Revolution will Never be Steampunk

Cross-posted, with author Jaymee Goh's permission, from Silver Goggles.

That will be tonight's #steampunkchat topic: steampunk and revolution.


Let me explain this title. 

Revolutions and rebellions are, by their nature, painful things. They come about from oppressive environments. They are started with discontent people who band together to overthrow their conditions. 

Wikipedia defines revolutions as "a fundamental change in power or organizational structures that takes place in a relatively short period of time," which I don't have to tell you is an incredibly flawed perspective. Revolutions turn power structures upside-down, but often, it means a replacement of one elite with another elite. 

But revolutions must occur, because the alternative is to be silent and sit still while an oppressive regime erodes the rights of the community. 

Steampunk as technofantasy, steampunk as retrofuturism, steampunk as eco-critical position, steampunk as alternate history, steampunk as roleplaying subculture -- could never truly encompass all that revolution entails. 

Right now there are revolutions happening all over the place. I'm not entirely keen on discussing revolution, particularly with relation to steampunk, because I'm not interested in applying a Western gaze to the revolutions happening now in Tunisia and Egypt (if steampunk isn't Eurocentric, then Beyond Victoriana and this blog wouldn't exist). You are wholly encouraged to educate yourself and keep abreast of the happenings.

In steampunk literature, however, there can be an undercurrent of discontent and unrest, in terms of class, if not also race. Sterling and Gibson's Difference Engine, for example, has an atmosphere for political unrest (which I'm not going to claim to understand). Westerfeld's Leviathan illustrates how the Serbs were scapegoats for starting WWI, building off the unrest that was building between the governments of Europe at the time, and in Behemoth shows the protagonists working with revolutionaries in Turkey (referencing the unrest with the Ottoman Empire that, in real life, manifested in the Young Turks Revolution). 

Perhaps on a more familiar ground, Stephen Hunt's Court of the Air depicts a revolution of Carlists, paralleling Marxism-inspired movements, overthrowing the Jackellian government. The Carlist movement, however, proceeds to re-create the citizens, "equalizing" them forcibly -- an example of how revolutions, even with the best goals, re-create the same oppressive conditions that the previous hierarchy enforced. 

What does revolution look like in a steampunk setting, in which industrialization has begun? Why would revolutions happen then? How would such a revolution differ from the revolutions we have seen happen in the past? How would accelerated technology be harnessed, either by governments suppressing revolts or the masses pushing back against oppressive regimes? 

Terms for Discussion:

This is not the space to ask "how can we steampunk revolution?" without asking the accompanying questions of, who's revolting? Why? What are the systems in place? 

This is not the space to draw real-world parallels without critically engaging the importance of their happening, their significances to today's geo-political landscape, and their effects on the real people that lived then.

This is also not the space to play conflict resolutions officer. Show some respect for real events and tread with care. 

What's happening right now in Egypt and Tunisia is important, because it behooves us, as writers and consumers of steampunk cultural product, to be mindful of how large-scale changes in just a few aspects of life can affect whole societies. It is imperative that we not create a spectator sport of painful events that are borne out of oppression, even as we speculate on how we might reproduce such events.

See you all tonight.